Use it for when they just enter the server and you need to have everything available to customize and at the same time be free
-- @return true when the firstcustomization is donelocal result = exports['dx_clothing']:StartFirstCustomization()
You can open the menus
-- @param type 'firstcustom' | 'clothing' | 'barber' | 'tattoos'exports['dx_clothing']:StartCustomization(type)
To open the outfits menu
-- @param IsInStore boolean Will allow to create and delete outfitsexports['dx_clothing']:OpenOutfitMenu(IsInStore)--@param IsInStore if is true then can't return to the main menu but-- if is false then can return to the main menuexports['dx_clothing']:openJobsOutfitMenu(IsInStore)
To set ped appearance
-- @param ped number The entity player.-- @param data string The appearance data to apply to the player character.exports['dx_clothing']:setPedAppearance(ped, data)
-- @param skin string The appearance data to apply to the current player character.TriggerEvent('dx_clothing:loadSkin', skin) --skin alway needs to be string objet
To set ped appearance
-- @param ped number The entity player.-- @param data string The appearance data to apply to the player character.TriggerEvent('dx_clothing:setPedAppearance', ped, data)